- 25 Apr, 2019 1 commit
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bunnei authored
CMakeLists: Ensure we specify Unicode as the codepage on Windows
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- 23 Apr, 2019 4 commits
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Hexagon12 authored
gl_state: Fix samplers memory corruption
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Hexagon12 authored
Fix flipping on some games by applying Y direction register
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bunnei authored
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
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bunnei authored
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
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- 22 Apr, 2019 3 commits
- 20 Apr, 2019 4 commits
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bunnei authored
Do some corrections in conversion shader instructions.
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bunnei authored
shader_ir/decode: Miscellaneous fixes to half-float decompilation
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- 19 Apr, 2019 6 commits
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bunnei authored
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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bunnei authored
yuzu/bootmanager: Resolve constructor initializer list warnings
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bunnei authored
kernel/svc: Name supervisor call 0x36
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bunnei authored
core: Reorganize boot order
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ReinUsesLisp authored
It was possible for "samplers" to be read without being written. This addresses that.
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Lioncash authored
This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name.
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- 18 Apr, 2019 4 commits
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Lioncash authored
These two service functions are literally hardcoded to always return these values without any other error checking.
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bunnei authored
kernel/thread: Remove unused guest_handle member variable
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bunnei authored
gl_sampler_cache: Port sampler cache to OpenGL
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bunnei authored
Implement Bindless Textures on Shader Decompiler and GL backend
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- 17 Apr, 2019 11 commits
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Lioncash authored
This doesn't actually modify internal state of a wait object, so it can be const qualified.
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Lioncash authored
The default constructor will always run, even when not specified, so this is redundant. However, the context member can indeed be initialized in the constructor initializer list.
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Lioncash authored
This include isn't used anymore so it can be removed.
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Lioncash authored
Resolves -Wreorder warnings. These will automatically be initialized to nullptr anyways, so these were redundant.
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bunnei authored
shader_ir/decode: Reduce the severity of common assertions
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bunnei authored
gl_rasterizer: Apply just the needed state on Clear
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bunnei authored
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
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bunnei authored
shader/memory: Implement STG and global memory flushing
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bunnei authored
yuzu/configure_hotkey: Minor changes
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bunnei authored
common/{lz4_compression, zstd_compression}: Add missing header guards
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Lioncash authored
Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being.
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- 16 Apr, 2019 7 commits
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Fernando Sahmkow authored
This detects when a GPU Memory Block is not continous within host cpu memory.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed from host GPU there.
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Fernando Sahmkow authored
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