- Nov 22, 2018
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bunnei authored
- Used by Undertale.
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- Nov 01, 2018
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bunnei authored
- Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey.
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- Oct 30, 2018
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Jul 31, 2018
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Subv authored
The branch target is signed, so multiply by 4 instead of left shifting by 2
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- Apr 27, 2018
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Lioncash authored
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- Apr 01, 2018
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Subv authored
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
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