- Nov 22, 2018
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bunnei authored
- Used by Undertale.
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- Nov 21, 2018
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ReinUsesLisp authored
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bunnei authored
- Fixes rendering regression with Sonic Mania.
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- Nov 19, 2018
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Frederic L authored
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ReinUsesLisp authored
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- Nov 18, 2018
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Rodolfo Bogado authored
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- Nov 17, 2018
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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Rodolfo Bogado authored
only enable color mask for the first framebuffer id independent blending is disabled
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Rodolfo Bogado authored
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Rodolfo Bogado authored
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Frederic Laing authored
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- Nov 15, 2018
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Frederic Laing authored
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Frederic Laing authored
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- Nov 13, 2018
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Lioncash authored
Keeps the base class source files implementation-agnostic.
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Frederic L authored
Minor code cleanup from unaddressed feedback in #1654
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Lioncash authored
Makes float -> integral conversions explicit via casts and also silences a sign conversion warning.
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greggameplayer authored
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
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- Nov 11, 2018
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Rodolfo Bogado authored
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Rodolfo Bogado authored
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
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Rodolfo Bogado authored
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
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Rodolfo Bogado authored
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FernandoS27 authored
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- Nov 10, 2018
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ReinUsesLisp authored
Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3).
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- Nov 08, 2018
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Frederic Laing authored
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Frederic Laing authored
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Lioncash authored
Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header.
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Lioncash authored
Ensures that destruction will always do the right thing in any context.
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Lioncash authored
Fixes the buildbot.
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FernandoS27 authored
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- Nov 07, 2018
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FernandoS27 authored
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- Nov 06, 2018
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Markus Wick authored
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Markus Wick authored
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Markus Wick authored
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
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Markus Wick authored
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