- Jul 04, 2018
- Jul 03, 2018
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bunnei authored
GPU: Implemented the CLEAR_BUFFERS register.
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bunnei authored
gl_rasterizer_cache: Implement PixelFormat S8Z24.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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bunnei authored
Add qt windowsvistastyle dll to the build
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bunnei authored
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James Rowe authored
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David authored
* voice section updating * fixed slight offset miscalculation * fixed overflow
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bunnei authored
Logging - Customizable backends
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bunnei authored
gl_rasterizer: Only set cull mode and front face if enabled.
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bunnei authored
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
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bunnei authored
GPU: Implemented MUFU suboperation 8, sqrt.
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bunnei authored
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Subv authored
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
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Subv authored
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bunnei authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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bunnei authored
GPU: Implemented the depth buffer and depth test + culling
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Subv authored
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Subv authored
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- Jul 02, 2018
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Sebastian Valle authored
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
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Sebastian Valle authored
GPU: Remove unmapped surfaces from the rasterizer cache and fix our nvmap::Free behavior.
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Sebastian Valle authored
GPU: Directly copy the pixels when performing a same-layout DMA.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
This fixes Stardew Valley.
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Subv authored
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bunnei authored
GPU: Ignore invalid and disabled textures when drawing.
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Subv authored
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Subv authored
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