There was an error fetching the commit references. Please try again later.
gl_framebuffer_cache: Optimize framebuffer key
Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used.
Showing
- src/video_core/renderer_opengl/gl_framebuffer_cache.cpp 37 additions, 20 deletionssrc/video_core/renderer_opengl/gl_framebuffer_cache.cpp
- src/video_core/renderer_opengl/gl_framebuffer_cache.h 11 additions, 8 deletionssrc/video_core/renderer_opengl/gl_framebuffer_cache.h
- src/video_core/renderer_opengl/gl_rasterizer.cpp 12 additions, 18 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
Loading
Please register or sign in to comment