Commit 7784ce18 authored by Subv's avatar Subv
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Shaders: Write all the enabled color outputs when a fragment shader exits.

We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.

Dual Source blending is not implemented and stuff that uses it might not work at all.
parent 6eba539f
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