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Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
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- src/video_core/texture_cache/surface_params.cpp 38 additions, 0 deletionssrc/video_core/texture_cache/surface_params.cpp
- src/video_core/texture_cache/surface_params.h 13 additions, 1 deletionsrc/video_core/texture_cache/surface_params.h
- src/video_core/texture_cache/texture_cache.h 88 additions, 0 deletionssrc/video_core/texture_cache/texture_cache.h
- src/video_core/textures/decoders.h 4 additions, 0 deletionssrc/video_core/textures/decoders.h
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