Commit 4d711dfa authored by ReinUsesLisp's avatar ReinUsesLisp
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gl_shader_decompiler: Decorate output attributes with XFB layout

We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
parent 3dcaa84b
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