"src/core/hle/svc.cpp" did not exist on "3bd041f5b0cd481ded892594d569462492679e39"
gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback).
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