Commit 218a08df authored by Subv's avatar Subv
Browse files

GLCache: Simplify the logic to copy from one texture to another in BlitTextures.

We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.

Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
parent 0ff29296
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment