Commit 1caf3f11 authored by ReinUsesLisp's avatar ReinUsesLisp
Browse files

vk_shader_decompiler: Implement Layer output attribute

SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
parent f552d553
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment