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Commit 1caf3f11 authored by ReinUsesLisp's avatar ReinUsesLisp
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vk_shader_decompiler: Implement Layer output attribute

SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
parent f552d553
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