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  • Markus Wick's avatar
    gl_rasterizer: Implement a VAO cache. · d3ad9469
    Markus Wick authored
    This patch caches VAO objects instead of re-emiting all pointers per draw call.
    Configuring this pointers is known as a fast task, but it yields too many GL
    calls. So for better performance, just bind the VAO instead of 16 pointers.
    d3ad9469
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