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    • ReinUsesLisp's avatar
      video_core: Use un-shifted block sizes to avoid integer divisions · 345e73f2
      ReinUsesLisp authored
      Instead of storing all block width, height and depths in their shifted
      form:
      
      block_width = 1U << block_shift;
      
      Store them like they are provided by the emulated hardware (their
      block_shift form). This way we can avoid doing the costly
      Common::AlignUp operation to align texture sizes and drop CPU integer
      divisions with bitwise logic (defined in Common::AlignBits).
      345e73f2
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