1. 19 Feb, 2020 6 commits
  2. 18 Feb, 2020 2 commits
  3. 17 Feb, 2020 3 commits
  4. 16 Feb, 2020 5 commits
  5. 15 Feb, 2020 1 commit
  6. 14 Feb, 2020 21 commits
  7. 13 Feb, 2020 2 commits
    • ReinUsesLisp's avatar
      vk_shader_decompiler: Fix vertex id and instance id · cbea8c74
      ReinUsesLisp authored
      Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
      is because Nvidia implements gl_VertexID and gl_InstanceID. The math
      that relates these is:
      
      gl_VertexIndex = gl_BaseVertex + gl_VertexID
      gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
      
      To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
      this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
      hardware's equivalent.
      cbea8c74
    • Fernando Sahmkow's avatar
      Core: Address Feedback · 2bc94962
      Fernando Sahmkow authored
      2bc94962