- Nov 04, 2020
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Lioncash authored
Unicorn long-since lost most of its use, due to dynarmic gaining support for handling most instructions. At this point any further issues encountered should be used to make dynarmic better. This also allows us to remove our dependency on Python.
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- Nov 02, 2020
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Lioncash authored
Cleans up common so that we can enable warnings as errors.
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- Nov 01, 2020
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Levi Behunin authored
* Rename to align with switchbrew * Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
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- Oct 31, 2020
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bunnei authored
- Used by Final Fantasy X/X-2 HD Remaster.
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- Oct 30, 2020
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Lioncash authored
Prevents the compiler tripping up about Windows headers.
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Jan Beich authored
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable] constexpr u32 OutOfMemory{static_cast<u32>(-12)}; ^
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Lioncash authored
MSVC lets us fine-tune catching expressions with no side-effects a little more.
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Lioncash authored
Allows our CI to catch more potential bugs. This also removes the [[nodiscard]] attribute of IOFile's Open member function. There are cases where a file may want to be opened, but have the status of it checked at a later time.
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Lioncash authored
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Lioncash authored
It's deprecated in the language to autogenerate these if the destructor for a type is specified, so we can explicitly specify how we want these to be generated.
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Lioncash authored
Prevents values from mistakenly being discarded in cases where it's a bug to do so.
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Lioncash authored
The API of VP9 exposes a WasFrameHidden() function which accesses this member. Given the constructor previously didn't initialize this member, it's a potential vector for an uninitialized read. Instead, we can initialize this to a deterministic value to prevent that from occurring.
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Lioncash authored
These helper functions don't directly modify any member state and can be hidden from view.
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- Oct 29, 2020
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ameerj authored
Adds 1 async worker thread for every 2 available threads above 8
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Morph authored
Fixes compilation on MSVC
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liushuyu authored
* The web_service http request is now fixed on Windows (R) platform. * The issue is due to a complicated race-condition in `httplib`, a detailed explanation is available at https://github.com/yhirose/cpp-httplib/pull/701 * A pending Pull Request on `httplib` has been applied to remedy the said race-condition. * The socket availability check is removed due to a behavioral chice of `httplib` that a socket will not be created before any actual request is sent.
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german authored
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bunnei authored
- Fixes a shutdown crash when we try to submit telemetry if there is a service issue.
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- Oct 28, 2020
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bunnei authored
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ReinUsesLisp authored
Trivially add the encoding for this.
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ReinUsesLisp authored
Silence three warnings and make them errors to avoid introducing more in the future.
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ReinUsesLisp authored
Silences one warning and avoids introducing more in the future.
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ReinUsesLisp authored
YieldTo does not intend to modify the passed shared_ptrs. Pass it by copy to keep a reference count while this function executes.
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ReinUsesLisp authored
Previous to this commit, the tests were using operator[] from unordered_map to query elements but this silently inserts empty elements when they don't exist. If all threads were executed without concurrency, this wouldn't be an issue, but the same unordered_map could be written from two threads at the same time. This is a data race and makes some previously inserted elements invisible for a short period of time, causing them to insert and return an empty element. This default constructed element (a zero) was used to index an array of fibers that asserted when one of them was nullptr, shutting the test session off. To address this issue, lock on thread id reads and writes. This could be a shared mutex to allow concurrent reads, but the definition of std::this_thread::get_id is fuzzy when using non-standard techniques like fibers. I opted to use a standard mutex. While we are at it, fix the included headers.
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Lioncash authored
Updates function tables according to info on SwitchBrew.
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- Oct 27, 2020
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liushuyu authored
* A regression was in 39c8d18f and token verification function was broken. * The reason being `httplib` now requires OpenSSL 1.1+ API while LibreSSL 2.x provided OpenSSL 1.0 compatible API. * The bundled LibreSSL has been updated to 3.2.2 so it now provides OpenSSL 1.1 compatible API now. * Also the path hint has been added so that it will find the correct path to the CA certs on *nix systems. * An option is provided so that *nix system distributions/providers can use their own SSL implementations when compiling Yuzu/Citra to (hopefully) complies with their maintenance guidelines. * LURLParse is also removed since `httplib` can handle `scheme:host:port` string itself now.
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Lioncash authored
Corrects some cases where the arguments would be incorrectly swapped.
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Lioncash authored
Enforces the type of the desired value in calling code.
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Lioncash authored
We can move the buffer here to avoid a heap reallocation
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Lioncash authored
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Lioncash authored
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Lioncash authored
The move will already occur without std::move.
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Lioncash authored
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Lioncash authored
Prevents a few unnecessary inclusions.
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bunnei authored
- In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp
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ReinUsesLisp authored
This member was only used on asserts and it triggered data races. Remove it to fix them.
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ameerj authored
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By:
David <25727384+ogniK5377@users.noreply.github.com>
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lat9nq authored
Use the current time, not zero, as the default RNG seed.
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Lioncash authored
Prevents unnecessary copies and heap reallocations from occurring.
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- Oct 26, 2020
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bunnei authored
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