- 07 May, 2015 16 commits
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Yuri Kunde Schlesner authored
The old system of just defining macros available in some other platform was susceptible to silently using the wrong code if you forgot to include a particular header. This fixes a crash on non-Windows platforms introduced by e1fbac3c.
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Yuri Kunde Schlesner authored
More cleanups
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- 06 May, 2015 4 commits
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bunnei authored
GPU: Implemented default vertex shader attributes.
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Subv authored
Fixes some games crashing.
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bunnei authored
HLE: Clean up SVC dispatch mechanism
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Yuri Kunde Schlesner authored
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- 04 May, 2015 2 commits
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bunnei authored
Core: Remove some unused functions and types
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Yuri Kunde Schlesner authored
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- 03 May, 2015 1 commit
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archshift authored
Rename git submodules, so they are more easily accessible from external tools
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- 02 May, 2015 2 commits
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Tony Wasserka authored
EmuWindow: Clip mouse input coordinates to emulated screen dimensions.
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Zaneo authored
If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to the emulated screen dimensions. Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
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- 01 May, 2015 15 commits
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bunnei authored
Fix emulation state resetting to support multiple emulation sessions
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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