- 05 Oct, 2019 13 commits
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Lioncash authored
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Lioncash authored
These can inhibit the ability of a compiler to perform RVO.
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Lioncash authored
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Lioncash authored
Allows the function to be non-allocating in terms of the output string.
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Lioncash authored
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Lioncash authored
Same behavior, but without the need to heap allocate
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Lioncash authored
This is behaviorally equivalent and also fixes a bug where some members weren't being moved over.
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Lioncash authored
Keeps them alphabetically sorted for readability.
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Lioncash authored
Provides logical symmetry to the interface.
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Lioncash authored
Avoids unnecessary atomic reference count increments and decrements.
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Lioncash authored
Provides const equivalents of data accessors for use within const contexts.
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David authored
Shader_IR: Implement a full control flow decompiler for the shader IR.
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bunnei authored
TextureCache: Add the ability to deduce if two textures are depth on blit.
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- 04 Oct, 2019 27 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Rodrigo Locatti authored
SDL: Fix missing header
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Fernando Sahmkow authored
This fixes linux and mingw builds.
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bunnei authored
Port citra-emu/citra#4950: "Add FPS to SDL title bar"
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bunnei authored
[crypto] Use IsAllZeroArray helper function
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bunnei authored
externals: Track mainline zlib as a submodule
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Lioncash authored
Likewise, we also only want to link in the libraries that we actually make use of (so we don't need to worry about linking in test targets).
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