- Mar 30, 2020
-
-
James Rowe authored
-
- Mar 26, 2020
-
-
James Rowe authored
-
- Mar 25, 2020
-
-
James Rowe authored
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
-
- Mar 23, 2020
-
-
FearlessTobi authored
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
-
- Mar 22, 2020
-
-
namkazy authored
-
FearlessTobi authored
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
-
namkazy authored
-
namkazy authored
-
ReinUsesLisp authored
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
-
namkazy authored
-
namkazy authored
-
Nguyen Dac Nam authored
-
Nguyen Dac Nam authored
-
Nguyen Dac Nam authored
-
- Mar 19, 2020
-
-
Dan authored
-
- Mar 18, 2020
-
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
- Mar 17, 2020
-
-
FearlessTobi authored
-
FearlessTobi authored
This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
-
FearlessTobi authored
Should fix https://github.com/yuzu-emu/yuzu/issues/3487. error_code::failed is a function which has been introduced in Boost 1.69. This version of boost hasn't landed in most major distros yet.
-
- Mar 16, 2020
-
-
ReinUsesLisp authored
-
ReinUsesLisp authored
Use getenv to detect Nsight.
-
- Mar 15, 2020
-
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
makigumo authored
-
ReinUsesLisp authored
End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero.
-
ReinUsesLisp authored
-
- Mar 14, 2020
-
-
bunnei authored
- Fixes renderdoc with OpenGL renderer.
-
bunnei authored
-
Fernando Sahmkow authored
The texture cache already takes care of setting a render target to dirty when invalidated.
-
Fernando Sahmkow authored
This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games.
-