- Oct 08, 2014
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Lioncash authored
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- Sep 17, 2014
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Emmanuel Gil Peyrot authored
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- Sep 14, 2014
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Lioncash authored
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- Sep 12, 2014
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Kevin Hartman authored
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- Sep 08, 2014
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archshift authored
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- Sep 07, 2014
- Sep 01, 2014
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
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Yuri Kunde Schlesner authored
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
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- Aug 28, 2014
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Yuri Kunde Schlesner authored
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- Aug 26, 2014
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bunnei authored
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Kevin Hartman authored
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
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- Aug 25, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
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Tony Wasserka authored
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Tony Wasserka authored
Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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- Aug 24, 2014
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Sacha authored
Connect the emu_thread start/finish to a moveContext slot.
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- Aug 13, 2014
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archshift authored
Fixes building with clang.
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- Aug 12, 2014
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archshift authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
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Tony Wasserka authored
I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
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