- 09 Aug, 2018 5 commits
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Lioncash authored
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark).
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Lioncash authored
resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand.
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Lioncash authored
This is only ever read from, so we can make the data it's pointing to const.
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bunnei authored
gl_shader_decompiler: Stub input attribute Unknown_63.
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bunnei authored
Service/Account: stub LoadImage function
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- 08 Aug, 2018 33 commits
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bunnei authored
gl_shader_decompiler: Let OpenGL interpret floats.
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bunnei authored
maxwell_3d: Use correct const buffer size and check bounds.
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bunnei authored
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
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bunnei authored
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
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bunnei authored
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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bunnei authored
am: Stub SetScreenShotImageOrientation.
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bunnei authored
renderer_opengl: Use trace log in a few places.
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bunnei authored
common: Convert type traits templates over to variable template versions where applicable
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bunnei authored
Add Icons and Metadata Support
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bunnei authored
vector_math: Minor cleanups
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bunnei authored
externals/CMakeLists: Add EXCLUDE_FROM_ALL to lz4's add_subdirectory() command
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bunnei authored
nvdrv: Get rid of global std::weak_ptr
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mailwl authored
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bunnei authored
externals: Update catch to 2.3.0
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bunnei authored
hle: Remove unused romfs.cpp/.h
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bunnei authored
acc: Add missing function table entries for GetUserCount
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bunnei authored
- Used by Super Mario Odyssey.
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Mat M authored
hid: fix IsSixAxisSensorAtRest() response
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mailwl authored
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bunnei authored
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bunnei authored
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
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bunnei authored
- Used by Super Mario Odyssey.
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Lioncash authored
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
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bunnei authored
- Used by Pokken Tournament DX.
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bunnei authored
file_util: Avoid sign-conversions in WriteArray() and ReadArray()
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Lioncash authored
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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- 07 Aug, 2018 2 commits