- 30 Aug, 2020 1 commit
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Vitor Kiguchi authored
The main problem is the loss of compatibility with some controllers, but there are also unwanted changes to the behaviour of PS4 controllers (hardcoded lightbar color).
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- 29 Aug, 2020 5 commits
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LC authored
yuzu/main: Amend lifetime issues with InputSubsystem
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LC authored
yuzu/configuration: Fix index out of bounds for default_analogs
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Lioncash authored
Due to the way Qt performs destruction of parent/child widgets, we need to make the lifetime of the input subsystem shared across the main window and the render window.
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Morph authored
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LC authored
input_common/main: Remove unimplemented prototype
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- 28 Aug, 2020 6 commits
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Lioncash authored
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Rodrigo Locatti authored
vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
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Lioncash authored
I forgot to remove this in the rebase when removing most of the global variables within the input common codebase.
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ReinUsesLisp authored
Vertex binding's <stride> is bugged on AMD's proprietary drivers when using VK_EXT_extended_dynamic_state. Blacklist it for now while we investigate how to report this issue to AMD.
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bunnei authored
input_common: Eliminate most global state
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bunnei authored
cpu_interrupt_handler: Make is_interrupted an atomic
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- 27 Aug, 2020 10 commits
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Lioncash authored
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
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bunnei authored
Project Mjölnir: Part 1 - Input Rewrite
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bunnei authored
common/assert: Make use of C++ attribute syntax
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bunnei authored
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
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bunnei authored
video_core/host_shaders: Add CMake integration for string shaders
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Morph authored
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bunnei authored
vk_state_tracker: Fix primitive topology
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Rodrigo Locatti authored
memory_manager: Make operator+ const qualified
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Lioncash authored
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Lioncash authored
This doesn't modify member state, so it can be marked as const.
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- 26 Aug, 2020 12 commits
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Morph authored
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Morph authored
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
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Morph authored
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Morph authored
This allows homebrew applications to be able to properly detect connected controllers.
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Morph authored
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Morph authored
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
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Morph authored
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Morph authored
Co-authored-by: Its-Rei <kupfel@gmail.com>
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Morph authored
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
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ReinUsesLisp authored
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ReinUsesLisp authored
Fixes a race condition detected from tsan
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bunnei authored
externals: Update Xbyak to 5.95
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- 25 Aug, 2020 6 commits
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Lioncash authored
5.95 contains a potentially backward-compatibility breaking change, so we should be updating to this to ensure that our code remains forward-compatible.
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bunnei authored
externals: Update xbyak to v5.941
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bunnei authored
memory_manager: Mark IsGranularRange() as a const member function
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bunnei authored
microprofile: Don't memset through std::atomic types
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bunnei authored
registered_cache: Make use of designated initializers
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bunnei authored
common/color: Migrate code over to the Common namespace
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