- 27 Jul, 2021 3 commits
- 26 Jul, 2021 20 commits
-
-
Rodrigo Locatti authored
vk_stream_buffer: Remove unused stream buffer
-
Rodrigo Locatti authored
Handle allocation failure in Staging buffer
-
Robin Kertels authored
-
Rodrigo Locatti authored
vk_buffer_cache: Add transform feedback usage to null buffer
-
Rodrigo Locatti authored
vk_compute_pass: Fix pipeline barrier for indexed quads
-
ReinUsesLisp authored
Remove unused file.
-
Rodrigo Locatti authored
shader_recompiler: Remove unnecessary [[nodiscard]] instances
-
Rodrigo Locatti authored
emit_spirv_instructions: Add missing header guard
-
Rodrigo Locatti authored
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
-
bunnei authored
Config-graphics: reword GLASM option
-
Vamsi Krishna authored
Change wording to explain that GLASM is actually short for Assembly Shaders
-
Rodrigo Locatti authored
object_pool: Add missing return in Chunk move assignment operator
-
Rodrigo Locatti authored
control_flow: Fix duplicate switch case in OpcodeToken
-
ReinUsesLisp authored
Use an index buffer barrier instead of a vertex input read barrier.
-
ReinUsesLisp authored
Fixes bad API usages on Vulkan.
-
Lioncash authored
This should be LINES_ADJACENCY
-
Lioncash authored
-
Lioncash authored
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
-
Lioncash authored
This previously duplicated the case of the PBK case above it.
-
Lioncash authored
Prevents undefined behavior from occurring.
-
- 25 Jul, 2021 8 commits
-
-
bunnei authored
config, nvflinger: Add FPS cap setting
-
bunnei authored
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
-
Morph authored
main: Fix screenshot filepath construction
-
bunnei authored
Shader Decompiler Rewrite
-
ameerj authored
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory. This fixes that behavior
-
bunnei authored
common: Publically link to pthreads
-
Fernando S authored
Grant a partial license exception to Skyline Emulator.
-
Fernando Sahmkow authored
-
- 24 Jul, 2021 5 commits
-
-
bunnei authored
buffer_cache: Misc fixups related to buffer clears
-
ameerj authored
use_framelimiter was not being used internally by the renderers. set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
-
ameerj authored
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
-
ameerj authored
Allows finer tuning of the FPS limit.
-
bunnei authored
Improve management of kernel objects
-
- 23 Jul, 2021 4 commits
-
-
lat9nq authored
Common requires pthreads but does not refer to it when linking to other modules. Fix this by linking to Threads where necessary.
-
ReinUsesLisp authored
Support ignoring immediate out of bound writes. Writing dynamically out of bounds is not yet supported (e.g. R0+0x4). Reading out of bounds yields zero. This is supported checking for the size from the IR; if the input is immediate, the optimization passes will drop it.
-
ReinUsesLisp authored
Fixes race condition caused. The descriptor pool is not thread safe, so we have to commit descriptor sets within the same thread.
-
ReinUsesLisp authored
Causes crashes on Link's Awakening intro. It's hard to debug if it's our fault due to bugs in validation layers.
-