- 22 May, 2020 1 commit
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ReinUsesLisp authored
Hardware S2R special registers match gl_Thread*MaskNV. We can trivially implement these using Nvidia's extension on OpenGL or naively stubbing them with the ARB instructions to match. This might cause issues if the host device warp size doesn't match Nvidia's. That said, this is unlikely on proper shaders. Refer to the attached url for more documentation about these flags. https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
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- 19 May, 2020 1 commit
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bunnei authored
hid: Clear keyboard states & fix logic issue
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- 16 May, 2020 6 commits
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bunnei authored
FS: Improve emulation of device saves
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bunnei authored
nv_flinger: Use enum for pixel format instead of u32
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bunnei authored
DmaPusher: Remove dead code in step
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David Marcec authored
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David Marcec authored
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bunnei authored
vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
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- 15 May, 2020 2 commits
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ReinUsesLisp authored
Match OpenGL's behavior. This can fix or simplify bisecting issues on Vulkan.
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Morph authored
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- 14 May, 2020 3 commits
- 13 May, 2020 1 commit
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bunnei authored
shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
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- 12 May, 2020 3 commits
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bunnei authored
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James Rowe authored
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David Marcec authored
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
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- 11 May, 2020 13 commits
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bunnei authored
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
Stub hid:SendKeyboardLockKeyEvent
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David Marcec authored
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David Marcec authored
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David Marcec authored
Supersedes #3738 and #3321
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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David Marcec authored
Needed for Puchikon 4 SmileBASIC 1.0.0
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- 10 May, 2020 2 commits
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bunnei authored
CI: Don't check clang format on early access builds
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ReinUsesLisp authored
"Not equal" operators on GLSL seem to behave as unordered when we expect an ordered comparison. Manually emulate this checking for LGE values (numbers, not-NaNs).
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- 09 May, 2020 8 commits
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James Rowe authored
externals: Cmake version checks
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Markus Wick authored
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Markus Wick authored
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Markus Wick authored
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Markus Wick authored
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Markus Wick authored
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Markus Wick authored
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Rodrigo Locatti authored
texture: Implement R8G8UI
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