- Aug 09, 2018
- Aug 08, 2018
-
-
bunnei authored
gl_shader_decompiler: Let OpenGL interpret floats.
-
bunnei authored
maxwell_3d: Use correct const buffer size and check bounds.
-
bunnei authored
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
-
bunnei authored
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
-
bunnei authored
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
-
bunnei authored
am: Stub SetScreenShotImageOrientation.
-
bunnei authored
renderer_opengl: Use trace log in a few places.
-
bunnei authored
common: Convert type traits templates over to variable template versions where applicable
-
bunnei authored
Add Icons and Metadata Support
-
bunnei authored
vector_math: Minor cleanups
-
bunnei authored
externals/CMakeLists: Add EXCLUDE_FROM_ALL to lz4's add_subdirectory() command
-
bunnei authored
nvdrv: Get rid of global std::weak_ptr
-
mailwl authored
-
bunnei authored
externals: Update catch to 2.3.0
-
bunnei authored
hle: Remove unused romfs.cpp/.h
-
bunnei authored
acc: Add missing function table entries for GetUserCount
-
bunnei authored
- Used by Super Mario Odyssey.
-
Mat M authored
hid: fix IsSixAxisSensorAtRest() response
-
mailwl authored
-
bunnei authored
-
bunnei authored
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
-
bunnei authored
- Used by Super Mario Odyssey.
-
Lioncash authored
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
-
bunnei authored
- Used by Pokken Tournament DX.
-
bunnei authored
file_util: Avoid sign-conversions in WriteArray() and ReadArray()
-
Lioncash authored
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
-
Lioncash authored
-
Lioncash authored
-
Lioncash authored
-
- Aug 07, 2018