- May 12, 2016
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MerryMage authored
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Jannik Vogel authored
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- May 11, 2016
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Jannik Vogel authored
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- May 07, 2016
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Alexander Laties authored
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- May 04, 2016
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Jannik Vogel authored
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- Apr 30, 2016
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Emmanuel Gil Peyrot authored
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- Apr 29, 2016
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Yuri Kunde Schlesner authored
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
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Henrik Rydgård authored
* Make Citra build with MICROPROFILE_ENABLED set to 0 * Buildfix with microprofile kept on * moc did not like a dialog to conditionally exist. * Cleanup * Fix end of line
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- Apr 24, 2016
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Henrik Rydgard authored
Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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- Apr 23, 2016
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Sam Spilsbury authored
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- Mar 15, 2016
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Jannik Vogel authored
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- Mar 09, 2016
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Jannik Vogel authored
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- Mar 03, 2016
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Dwayne Slater authored
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- Dec 29, 2015
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Lioncash authored
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- Oct 07, 2015
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Rohit Nirmal authored
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- Sep 14, 2015
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Yuri Kunde Schlesner authored
May fix additional texture caching issues. (Though mostly in homebrew, I haven't seen any commercial software use this to flush anything but command lists.)
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- Sep 12, 2015
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Lioncash authored
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- Sep 11, 2015
- Sep 07, 2015
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
This avoid some annoying focus stealing in some situations, and looks nicer in general.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the input_vertex would contain garbage, which would be passed to the shader interpreter and ocasionally cause crashes.
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Yuri Kunde Schlesner authored
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Kloen authored
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- Aug 25, 2015
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Yuri Kunde Schlesner authored
This brings goodies such as a configurable user interface and multi-threaded timeline view.
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Yuri Kunde Schlesner authored
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- Aug 16, 2015
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Tony Wasserka authored
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget.
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Tony Wasserka authored
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Tony Wasserka authored
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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Tony Wasserka authored
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Tony Wasserka authored
Now supports dumping the current shader and recognizes a larger number of output semantics.
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