- Jun 09, 2018
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bunnei authored
GPU: Stub the SSY shader instruction.
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bunnei authored
gl_shader_decompiler: Implement SHR instruction.
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bunnei authored
gl_shader_decompiler: Implement IADD instruction.
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bunnei authored
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Subv authored
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
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bunnei authored
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bunnei authored
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- Jun 08, 2018
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bunnei authored
Enable ccache usage on Travis
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bunnei authored
Common/string_util: add StringFromBuffer() function
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bunnei authored
GPU: Fixed ghosting when drawing with blending disabled
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Subv authored
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen.
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Subv authored
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bunnei authored
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
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bunnei authored
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
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Subv authored
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
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Subv authored
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. This fixes the flip_viewport uniform having invalid values when drawing.
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- Jun 07, 2018
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Michał Janiszewski authored
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Michał Janiszewski authored
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Michał Janiszewski authored
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Michał Janiszewski authored
Ubuntu 18.04 already has cmake 3.10.2
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bunnei authored
Use Ninja for Travis builds
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bunnei authored
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
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Subv authored
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
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mailwl authored
convert input buffer (std::vector<u8>) to string, stripping zero chars
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bunnei authored
Service/MM: add service and stub some functions
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bunnei authored
gl_shader_decompiler: Implement BFE_IMM instruction.
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bunnei authored
GLCache: Fixed copying compressed textures in the rasterizer cache.
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bunnei authored
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Subv authored
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
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Subv authored
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it. Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
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bunnei authored
gl_shader_decompiler: F2F: Implement rounding modes.
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bunnei authored
Service/nfp:user : stub some functions.
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bunnei authored
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bunnei authored
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
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bunnei authored
GPU: Support changing the texture swizzles for Maxwell textures.
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bunnei authored
gl_shader_decompiler: Implement ISETP_IMM instruction.
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- Jun 06, 2018