- Aug 23, 2018
-
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
gl_shader_gen: Use a std::vector to represent program code instead of std::array
-
bunnei authored
gl_shader_decompiler: Implement LOP3
-
literalmente-game authored
* Swap "Plus" with "Minus" on the controller GUI Major fix /s
-
James Rowe authored
externals: Update fmt to 6201052
-
- Aug 22, 2018
-
-
bunnei authored
renderer_opengl: Namespace OpenGL code
-
James Rowe authored
externals/boost: Update to 1.68.0
-
Lioncash authored
Previously, we'd get warnings like: " c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning C4127: conditional expression is constant [C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj] " spamming the build output when compiling on Windows. This updates fmt to include the upstreamed fix that silences this warning.
-
Lioncash authored
This updates the submodule to use 1.68.0. Notably, it gets rid of the silly "Info: Boost.Config is older than your compiler version - probably nothing bad will happen - but you may wish to look for an update Boost version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this message." message that spams the output of the build process on Windows.
-
Lioncash authored
Prevents implicit conversions.
-
Lioncash authored
While convenient as a std::array, it's also quite a large set of data as well (32KB). It being an array also means data cannot be std::moved. Any situation where the code is being set or relocated means that a full copy of that 32KB data must be done. If we use a std::vector we do need to allocate on the heap, however, it does allow us to std::move the data we have within the std::vector into another std::vector instance, eliminating the need to always copy the program data (as std::move in this case would just transfer the pointers and bare necessities over to the new vector instance).
-
Laku authored
-
Laku authored
-
bunnei authored
config: Fixed icon size get set to 0
-
Lioncash authored
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
-
Laku authored
-
Laku authored
-
tech4me authored
-
bunnei authored
qt/main: Port part of citra(#3411), open savedata works
-
bunnei authored
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
-
bunnei authored
maxwell_to_gl: Implement PrimitiveTopology::Lines
-
bunnei authored
Port #3902 from Citra: "Add restart hotkey & menu option"
-
bunnei authored
GPU: Implemented logic ops.
-
OatmealDome authored
Used by Splatoon 2's debug menu.
-
bunnei authored
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
-
bunnei authored
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
-
bunnei authored
Added missing include for pl:u
-
David Marcec authored
Should fix any compile errors
-
David authored
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
-
- Aug 21, 2018
-
-
bunnei authored
vfs: Replace mode.h include with forward declarations where applicable
-
bunnei authored
am: Utilize std::array within PopLaunchParameter()
-
bunnei authored
audio_core/filter: Add explicit cast to assignment in Process()
-
bunnei authored
shader_bytecode: Parenthesize conditional expression within GetTextureType()
-
Lioncash authored
Resolves a -Wlogical-op-parentheses warning.
-
Lioncash authored
Avoids the need to rebuild these source files if the mode header changes.
-
Lioncash authored
Previously this would cause warnings about implicit conversions to s16 from a double
-