- 04 Jun, 2018 1 commit
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Subv authored
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
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- 01 Jun, 2018 2 commits
- 31 May, 2018 6 commits
- 30 May, 2018 12 commits
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bunnei authored
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
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greggameplayer authored
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
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Subv authored
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Subv authored
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Sebastian Valle authored
Several GPU fixes to boot Sonic Mania
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bunnei authored
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bunnei authored
GPU: Implemented the R8 texture format (0x1D)
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bunnei authored
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Subv authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 29 May, 2018 1 commit
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bunnei authored
Service/BCAT: add module and services
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- 28 May, 2018 2 commits
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greggameplayer authored
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mailwl authored
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- 27 May, 2018 7 commits
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bunnei authored
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
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bunnei authored
GPU: Implemented the A1B5G5R5 texture format (0x14)
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bunnei authored
NvOsGetConfigU32 should return null instead of 0 for default output value
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bunnei authored
am: Stub IApplicationFunctions GetDisplayVersion.
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Sebastian Valle authored
shader_bytecode: Implement other variants of FMNMX.
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Subv authored
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David Marcec authored
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- 26 May, 2018 8 commits
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bunnei authored
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bunnei authored
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bunnei authored
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greggameplayer authored
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
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bunnei authored
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
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David authored
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
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bunnei authored
Shader: Implemented compound predicates in the fset and fsetp instructions
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bunnei authored
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
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- 24 May, 2018 1 commit
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Subv authored
You can specify a predicate in the fset instruction: Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
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