- 18 Jun, 2018 2 commits
- 17 Jun, 2018 3 commits
- 16 Jun, 2018 6 commits
- 13 Jun, 2018 2 commits
- 12 Jun, 2018 8 commits
-
-
bunnei authored
GPU: Partially implemented the Maxwell DMA engine.
-
bunnei authored
GPU: Implemented the iadd32i shader instruction.
-
Subv authored
-
Subv authored
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
-
bunnei authored
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
-
bunnei authored
gl_shader_decompiler: Implement saturate for float instructions.
-
bunnei authored
-
shinyquagsire23 authored
-
- 11 Jun, 2018 1 commit
-
-
bunnei authored
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
-
- 10 Jun, 2018 2 commits
- 09 Jun, 2018 9 commits
-
-
Subv authored
-
Subv authored
-
bunnei authored
GPU: Stub the SSY shader instruction.
-
bunnei authored
gl_shader_decompiler: Implement SHR instruction.
-
bunnei authored
gl_shader_decompiler: Implement IADD instruction.
-
bunnei authored
-
Subv authored
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
-
bunnei authored
-
bunnei authored
-
- 08 Jun, 2018 7 commits
-
-
bunnei authored
Enable ccache usage on Travis
-
bunnei authored
Common/string_util: add StringFromBuffer() function
-
bunnei authored
GPU: Fixed ghosting when drawing with blending disabled
-
Subv authored
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen.
-
Subv authored
-
bunnei authored
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
-
bunnei authored
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
-