- 06 May, 2016 3 commits
- 05 May, 2016 4 commits
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bunnei authored
Qt: display game icon and title in the game list
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Sebastian Valle authored
Layout Mii parameters input/output, and return success as result of applet work
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mailwl authored
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bunnei authored
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
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- 04 May, 2016 5 commits
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bunnei authored
DSP/HLE: Implement Source processing
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wwylele authored
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wwylele authored
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wwylele authored
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Jannik Vogel authored
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- 03 May, 2016 4 commits
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MerryMage authored
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bunnei authored
OpenGL: Don't copy const_color (Reverts #1745)
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Jannik Vogel authored
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bunnei authored
Pica: Replace logic in shader.cpp with loop
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- 02 May, 2016 2 commits
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Jannik Vogel authored
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bunnei authored
add config block 0x00170000; remove duplicated content
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- 01 May, 2016 4 commits
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bunnei authored
Fix video_core includes (and dependencies) using include-what-you-use
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bunnei authored
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
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Jannik Vogel authored
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wwylele authored
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- 30 Apr, 2016 12 commits
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Jannik Vogel authored
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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linkmauve authored
Remove TGA dumper
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bunnei authored
Audio Config: Implement null sink and implement sink configuration
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Jannik Vogel authored
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MerryMage authored
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MerryMage authored
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MerryMage authored
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bunnei authored
Update the stub code of NDM service!
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bunnei authored
ac:u: stub CloseAsync; align memory size in svc:GetProcessInfo(type=2)
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bunnei authored
gsp::Gpu: implement AcquireRight, ReleaseRight functions
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- 29 Apr, 2016 6 commits
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bunnei authored
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
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MerryMage authored
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bunnei authored
AudioCore: Implement interpolation
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bunnei authored
* Remove late accesses to attribute_config * Refactor: Extract VertexLoader from command_processor.cpp. Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. * Move "&" to their proper place, add missing includes and make some properly relative. * Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). * Optimize the vertex loader, nearly doubling its speed. * Debugger fix * Move and rename the MemoryAccesses class to MemoryAccessTracker.
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wwylele authored
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Yuri Kunde Schlesner authored
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
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