- Dec 20, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
This effectively adds support for a lot texture formats in the rasterizer.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
This was caused by the framebuffer display widget not checking whether we are actually in a valid emulation state or not.
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Tony Wasserka authored
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Tony Wasserka authored
This is useful when doing crazy stuff like inheriting from BitField.
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Tony Wasserka authored
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bunnei authored
Clean up some warnings
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Chin authored
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Tony Wasserka authored
Add a clone of std::make_unique and revert C++14 requirement
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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bunnei authored
SaveData: Added some documentation to FormatSaveData
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Subv authored
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- Dec 19, 2014
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bunnei authored
Properly erase/remove a DebuggerObserver
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bunnei authored
armemu: Narrow the scope of some variables in handle_v6_insn
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bunnei authored
armemu: Get rid of bitwise parenthesis warnings
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chinhodado authored
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bunnei authored
GSP_GPU: Shut up FlushDataCache
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purpasmart96 authored
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- Dec 18, 2014
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bunnei authored
SystemSaveData: Fixed a typo that was segfaulting
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Subv authored
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bunnei authored
armemu: Set GE flags properly for SSUB16, SADD16, SSAX, and SASX.
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bunnei authored
armemu: Fix USAT16.
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bunnei authored
SaveData: Implemented the SystemSaveData archive.
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Subv authored
Maybe sometime when we actually implement that
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Lioncash authored
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Subv authored
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
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Lioncash authored
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