- Mar 17, 2018
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Subv authored
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Subv authored
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Subv authored
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Subv authored
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
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Subv authored
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
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Subv authored
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Subv authored
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Subv authored
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
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Subv authored
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
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Subv authored
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bunnei authored
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- Mar 16, 2018
- Mar 14, 2018
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bunnei authored
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- Mar 05, 2018
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Subv authored
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
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- Mar 04, 2018
- Mar 03, 2018
- Mar 02, 2018
- Feb 27, 2018
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Jules Blok authored
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Subv authored
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Vishal Sharma authored
* Removes the use of QKeySequence::Cancel to remove issues while running make * Corrects characters in a line for travis failure * Corrects space in a line for travis failure
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- Feb 25, 2018
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shinyquagsire23 authored
Asdf
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shinyquagsire23 authored
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shinyquagsire23 authored
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