- 15 Apr, 2018 8 commits
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Subv authored
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
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Subv authored
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Subv authored
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bunnei authored
vm_manager: Increase GetTotalMemoryUsage value.
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bunnei authored
- Gets Binding of Isaac running.
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bunnei authored
Fix the stuck in fullscreen bug
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bunnei authored
fsp_srv: Implement IFile::Flush.
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bunnei authored
OpenGL shader generation part 1
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- 14 Apr, 2018 29 commits
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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adityaruplaha authored
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bunnei authored
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bunnei authored
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bunnei authored
- Tested with Puyo Puyo Tetris and Cave Story+
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 13 Apr, 2018 3 commits