- Jun 30, 2018
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bunnei authored
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- Jun 29, 2018
- Jun 28, 2018
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bunnei authored
Service/Audio: add hwopus service, stub GetWorkBufferSize function
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- Jun 27, 2018
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bunnei authored
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bunnei authored
gl_rasterizer_cache: Improved cache management based on Citra's implementation. gl_surface_cache: Add some docstrings.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
gl_rasterizer: Workaround for when exceeding max UBO size.
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bunnei authored
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bunnei authored
gl_state: Fix state management for texture swizzle.
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bunnei authored
gl_state: Remove unused state management from 3DS.
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bunnei authored
gl_rasterizer_cache: Fix inverted B5G6R5 format.
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- Jun 26, 2018
- Jun 25, 2018
- Jun 24, 2018
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David authored
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
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- Jun 23, 2018
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bunnei authored
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David authored
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
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- Jun 22, 2018
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bunnei authored
Use Ninja for MSVC AppVeyor builds
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bunnei authored
svc: Fully implement svcSignalToAddress and svcWaitForAddress
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bunnei authored
IPC: skip empty buffer write
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mailwl authored
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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bunnei authored
Service/Audio: update audren:u service
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