- 17 Mar, 2016 2 commits
- 16 Mar, 2016 3 commits
- 15 Mar, 2016 6 commits
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bunnei authored
SDL2: Explicitly use RGB8 color buffer.
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Jannik Vogel authored
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Jannik Vogel authored
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linkmauve authored
citra: Shutdown cleanly if ROM load fails
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MerryMage authored
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bunnei authored
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- 14 Mar, 2016 3 commits
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bunnei authored
Reorganize the ndm service path for implement dummy function
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Jannik Vogel authored
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JamePeng authored
SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons The NDM file move to /core/hle/service/ndm/ now!
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- 13 Mar, 2016 9 commits
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bunnei authored
common: Minor changes to NonCopyable
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Yuri Kunde Schlesner authored
hid: fix pad update
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wwylele authored
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Yuri Kunde Schlesner authored
Align attribute components
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Jannik Vogel authored
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Yuri Kunde Schlesner authored
svc: Minor enum changes
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Lioncash authored
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Lioncash authored
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Lioncash authored
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- 12 Mar, 2016 11 commits
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Lioncash authored
An equivalent enum already exists within address_arbiter.h
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Lioncash authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
HLE/Applets: Implemented a dummy Mii Selector applet.
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Subv authored
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
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bunnei authored
gsp_gpu: Change 0 literal to nullptr
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Lioncash authored
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bunnei authored
hle: Update service function tables
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Lioncash authored
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- 10 Mar, 2016 3 commits
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bunnei authored
emitter: constexpr/misc changes
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Yuri Kunde Schlesner authored
Common: Get rid of alignment macros
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Yuri Kunde Schlesner authored
Fix attribute mapping in vs debugger
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- 09 Mar, 2016 3 commits
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Mathew Maidment authored
Fix missing return
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LittleWhite authored
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bunnei authored
renderer_base: Minor changes
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