- 22 Aug, 2018 16 commits
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James Rowe authored
externals/boost: Update to 1.68.0
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Lioncash authored
This updates the submodule to use 1.68.0. Notably, it gets rid of the silly "Info: Boost.Config is older than your compiler version - probably nothing bad will happen - but you may wish to look for an update Boost version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this message." message that spams the output of the build process on Windows.
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bunnei authored
config: Fixed icon size get set to 0
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tech4me authored
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bunnei authored
qt/main: Port part of citra(#3411), open savedata works
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bunnei authored
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
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bunnei authored
maxwell_to_gl: Implement PrimitiveTopology::Lines
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bunnei authored
Port #3902 from Citra: "Add restart hotkey & menu option"
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bunnei authored
GPU: Implemented logic ops.
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OatmealDome authored
Used by Splatoon 2's debug menu.
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bunnei authored
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
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bunnei authored
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
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bunnei authored
Added missing include for pl:u
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David Marcec authored
Should fix any compile errors
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David authored
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
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- 21 Aug, 2018 24 commits
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bunnei authored
vfs: Replace mode.h include with forward declarations where applicable
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bunnei authored
am: Utilize std::array within PopLaunchParameter()
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bunnei authored
audio_core/filter: Add explicit cast to assignment in Process()
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bunnei authored
shader_bytecode: Parenthesize conditional expression within GetTextureType()
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Lioncash authored
Resolves a -Wlogical-op-parentheses warning.
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Lioncash authored
Avoids the need to rebuild these source files if the mode header changes.
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Lioncash authored
Previously this would cause warnings about implicit conversions to s16 from a double
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Lioncash authored
The previous form of initializing done here is a C-ism, an empty set of braces is sufficient for initializing (and doesn't potentially cause missing brace warnings, given the first member of the struct is a COORD struct).
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Lioncash authored
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
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bunnei authored
sdmc_factory: Remove unnecessary core include
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bunnei authored
bit_field: Convert ToBool() into explicit operator bool
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bunnei authored
Port #4056 from Citra: "Add Clear Recent Files menu action"
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Mat M authored
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
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MerryMage authored
25us is far too small, and would result in std::this_thread::sleep_for being called with this as a maximum value. This means that a guest application that produces frames instantly would only be limited to 40 kHz. 25ms is a more appropriate value, as it allows for a 60 Hz refresh rate while providing enough slack in the negative region.
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Lioncash authored
This doesn't require the central core header to be included, it just needs the vfs headers.
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fearlessTobi authored
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fearlessTobi authored
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Lioncash authored
Gets rid of a TODO that is long overdue.
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tech4me authored
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bunnei authored
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
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bunnei authored
romfs_factory, service/filesystem: Use forward declarations where applicable
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bunnei authored
Shaders: Implement depth writing in fragment shaders.
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bunnei authored
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
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bunnei authored
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
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