- 25 Aug, 2015 1 commit
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Yuri Kunde Schlesner authored
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- 24 Aug, 2015 3 commits
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bunnei authored
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
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Yuri Kunde Schlesner authored
shader_jit: Replace two MDisp usages with MatR
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Lioncash authored
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- 23 Aug, 2015 6 commits
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bunnei authored
Shader: RCP and RSQ computes only the 1st component
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bunnei authored
Shader: Implement DPH and DPHI in interpreter/JIT
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Subv authored
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
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aroulin authored
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aroulin authored
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aroulin authored
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- 22 Aug, 2015 5 commits
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Lioncash authored
emitter: Remove pointer casts
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Kernel: Correct(er) handling of Heap and Linear Heap allocations
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aroulin authored
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aroulin authored
Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew.
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- 21 Aug, 2015 1 commit
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Lioncash authored
This should also technically silence quite a few ubsan warnings.
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- 20 Aug, 2015 8 commits
- 19 Aug, 2015 8 commits
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bunnei authored
Shader: Implement SGE, SGEI and SLT in interpreter/JIT
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Yuri Kunde Schlesner authored
Improvements for MRU
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LittleWhite authored
avoid duplicates always put the last file loaded to top of the list
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aroulin authored
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aroulin authored
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Yuri Kunde Schlesner authored
GPU: Implement TextureCopy-mode display transfers
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bunnei authored
Shader: Save caller-saved registers in JIT before a CALL
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aroulin authored
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- 18 Aug, 2015 2 commits
- 17 Aug, 2015 4 commits
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bunnei authored
Add coding style about includes
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bunnei authored
videocore: Added RG8 texture support
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Yuri Kunde Schlesner authored
Update boost external to v1.59.0
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Yuri Kunde Schlesner authored
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- 16 Aug, 2015 2 commits
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aroulin authored
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LittleWhite authored
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