- 05 Jun, 2018 8 commits
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bunnei authored
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bunnei authored
gl_shader_decompiler: Implement PredCondition::NotEqual.
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bunnei authored
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bunnei authored
GPU: Implement the ISCADD shader instruction.
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Subv authored
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Subv authored
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bunnei authored
GPU: Implemented the LOP32I instruction.
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bunnei authored
GPU: Implemented the ISETP_R and ISETP_C instructions
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- 04 Jun, 2018 31 commits
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bunnei authored
GPU: Corrected the FSET and I2F instructions.
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bunnei authored
GPU: Partially implemented the bra shader instruction
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bunnei authored
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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Subv authored
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Subv authored
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Subv authored
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
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bunnei authored
Add checks for OpenGL extension support
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bunnei authored
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
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greggameplayer authored
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
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Subv authored
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Subv authored
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
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BreadFish64 authored
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BreadFish64 authored
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bunnei authored
am: Implement PopOutData, and various fixes.
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Subv authored
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
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Subv authored
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James Rowe authored
Port citra #3616
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Valentin Vanelslande authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
am: Implement CreateStorage, PushInData, etc.
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Subv authored
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Subv authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
GPU: Partial implementation of long GPU queries.
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bunnei authored
gl_shader_decompiler: Implement TEXS component mask.
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Subv authored
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
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- 03 Jun, 2018 1 commit
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bunnei authored
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