- 08 Jul, 2021 11 commits
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FernandoS27 authored
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FernandoS27 authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Ameer J authored
general: Move most settings' defaults and labels into their definition
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lat9nq authored
Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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Feng Chen authored
* Fix out of bound blit error * Fix code read * Fix ci error Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
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Morph authored
Support more PCM formats
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Morph authored
audio_core: Preserve front channel volume after 6 to 2 downmix
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Kelebek1 authored
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
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- 07 Jul, 2021 5 commits
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bunnei authored
[audren] Report 2 channels active rather than 1
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Rodrigo Locatti authored
util_shaders: Fix BindImageTexture
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lat9nq authored
According to https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we need to set these to true for use with 3D textures. Fixes BOTW teleporting on RadeonSI and iris.
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bunnei authored
common: fs: More misc. changes
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bunnei authored
GPU Memory Manager - Correct handling of non continuous backing memory.
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- 06 Jul, 2021 8 commits
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bunnei authored
CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
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Kelebek1 authored
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Kelebek1 authored
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Morph authored
Treats (un)signed comparison mismatches as errors to be consistent with MSVC
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Morph authored
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
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Morph authored
It became apparent that logging can continuously spam errors that trigger file flushing. Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage. As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
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Morph authored
This ensures that GetSize always retrieves the correct file size after a write operation.
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bunnei authored
general: Enforce multiple warnings in MSVC
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- 05 Jul, 2021 7 commits
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bunnei authored
service: mii: Retrieve the correct default miis.
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Ameer J authored
Slightly refactor NVDEC and codecs for readability and safety
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Morph authored
input_common: Add missing modifier callback to analog from button
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german77 authored
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Morph authored
Replace usages of deprecated member functions in QMouseEvent and QWheelEvent
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german77 authored
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Mai M authored
CMakeLists: Enforce C4189 on MSVC
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- 04 Jul, 2021 7 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Ameer J authored
TextureCache: Fix 1D to 2D overlapps.
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Morph authored
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
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- 03 Jul, 2021 2 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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