- Jun 19, 2018
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greggameplayer authored
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
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bunnei authored
GPU: Perform negation after absolute value in the float shader instructions.
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bunnei authored
Avoid initializing single-joycon layouts with handheld controller
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bunnei authored
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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Subv authored
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Subv authored
Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
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- Jun 18, 2018
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bunnei authored
gl_rasterizer: Implement texture format ASTC_2D_4X4.
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bunnei authored
Add UI support for extracted NCA folders
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bunnei authored
svc: Add a stub for UserExceptionContextAddr.
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bunnei authored
gl_rasterizer: Get loose on independent blending.
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Jules Blok authored
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Jules Blok authored
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bunnei authored
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bunnei authored
gl_rasterizer_cache: Loosen things up a bit.
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bunnei authored
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- Jun 17, 2018
- Jun 16, 2018
- Jun 14, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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- Jun 13, 2018
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Zach Hilman authored
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Zach Hilman authored
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bunnei authored
Qt: Removed the Registers widget.
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Subv authored
It was crashing and nobody actually uses this.
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- Jun 12, 2018
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bunnei authored
GPU: Partially implemented the Maxwell DMA engine.
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bunnei authored
GPU: Implemented the iadd32i shader instruction.
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Subv authored
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Subv authored
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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bunnei authored
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
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bunnei authored
gl_shader_decompiler: Implement saturate for float instructions.
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bunnei authored
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