- 07 Aug, 2021 10 commits
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bunnei authored
nvdec: Better logging for unimplemented codecs
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bunnei authored
yuzu-cmd: hide mouse cursor when started fullscreen
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bunnei authored
settings_ui: Add emulated joystick position dot to controller preview
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ameerj authored
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bunnei authored
astc_decoder: Various performance and memory optimizations
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bunnei authored
nvdec: Fix VP9 reference frame refreshes
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ameerj authored
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
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ameerj authored
With reference frames refreshes fix, we no longer need to buffer two frames in advance. We can also remove other unused or otherwise unneeded variables.
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ameerj authored
This resolves the artifacting when decoding VP9 streams.
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ameerj authored
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
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- 06 Aug, 2021 1 commit
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bunnei authored
assert: Avoid empty macros
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- 05 Aug, 2021 8 commits
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bunnei authored
common: uuid: Add hex string to UUID constructor
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yzct12345 authored
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yzct12345 authored
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Mai M authored
applet_swkbd: Include the null terminator in the buffer size calculation
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Mai M authored
hex_util: Fix incorrect array size in AsArray
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Morph authored
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
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Morph authored
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
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Morph authored
config: Read connected setting for controllers
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- 04 Aug, 2021 5 commits
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lat9nq authored
Currently yuzu will read the mapping but does not connect a controller despite adding subsequent configurations for it. Read the `connected` setting for now as a boolean like the Qt frontend.
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german77 authored
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german77 authored
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Morph authored
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
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yzct12345 authored
* nvdec: VA-API * Verify formatting * Forgot a semicolon for Windows * Clarify comment about AV_PIX_FMT_NV12 * Fix assert log spam from missing negation * vic: Remove forgotten debug code * Address lioncash's review * Mention VA-API is Intel/AMD * Address v1993's review * Hopefully fix CMakeLists style this time * vic: Improve cache locality * vic: Fix off-by-one error * codec: Async * codec: Forgot the GetValue() * nvdec: Address ameerj's review * codec: Fallback to CPU without VA-API support * cmake: Address lat9nq's review * cmake: Make VA-API optional * vaapi: Multiple GPU * Apply suggestions from code review Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> * nvdec: Address ameerj's review * codec: Use anonymous instead of static * nvdec: Remove enum and fix memory leak * nvdec: Address ameerj's review * codec: Remove preparation for threading Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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- 03 Aug, 2021 1 commit
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Morph authored
config: Only read/write current_user on global config
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- 02 Aug, 2021 4 commits
- 01 Aug, 2021 11 commits
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san authored
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
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Malte Jürgens authored
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
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Morph authored
service: set: Correct copy amount in GetAvailableLanguageCodes
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Morph authored
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Fernando S authored
renderer_vulkan: Implement screenshots
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Ameer J authored
vk_rasterizer: Flip viewport on Y_NEGATE
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Ameer J authored
cmake, ci: Build bundled FFmpeg with yuzu
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ameerj authored
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
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ameerj authored
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
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ameerj authored
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ameerj authored
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