- Dec 31, 2014
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
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Tony Wasserka authored
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Tony Wasserka authored
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
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Tony Wasserka authored
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Tony Wasserka authored
(not that it matters at the moment, because this code is not used yet)
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Tony Wasserka authored
We actually don't really know yet how the format is encoded. Hence just use what works.
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bunnei authored
Add citra icon to executable and window title in Windows
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Chin authored
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bunnei authored
dyncom: Massive refactor
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bunnei authored
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bunnei authored
Fix MinGW build (2)
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- Dec 30, 2014
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bunnei authored
vfp: Get rid of a few warnings
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Lioncash authored
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bunnei authored
vfp: Implement VMOVBRRSS
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Lioncash authored
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bunnei authored
dyncom: Implement USAT16/SSAT16
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Lioncash authored
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darkf authored
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bunnei authored
MemMap: Add support for DSP Read & Writes in the memory map
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bunnei authored
Archives: Implemented ExtSaveData and SharedExtSaveData
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Subv authored
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darkf authored
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purpasmart96 authored
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Subv authored
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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bunnei authored
dyncom: Implement USAT/SSAT
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