- 26 Dec, 2014 2 commits
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Daniel Lundqvist authored
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
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Daniel Lundqvist authored
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it. Fixes issue #158.
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- 24 Dec, 2014 2 commits
- 23 Dec, 2014 10 commits
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bunnei authored
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bunnei authored
armemu: Correctly set the Q flag for a bunch of ops.
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Lioncash authored
They were setting the old S flag.
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Lioncash authored
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bunnei authored
armemu: Fix retrieval of the CPSR in MRS instructions.
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bunnei authored
armemu: Emulate the GE and Q flags.
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Lioncash authored
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Lioncash authored
Needs to use the updated state of the CPSR.
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Lioncash authored
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Lioncash authored
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- 22 Dec, 2014 10 commits
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bunnei authored
Clean up CMake library specification
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bunnei authored
dyncom: Move over QADD16/QASX/QSAX/QSUB16
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Lioncash authored
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bunnei authored
More warning cleanups
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bunnei authored
CMake: Turn MSVC optimizations up to 11
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bunnei authored
dyncom: Move SEL over
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bunnei authored
CFG: Implemented the GetConfigInfoBlk2 function.
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Lioncash authored
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bunnei authored
dyncom: Move over SASX/SSAX/SADD16/SSUB16
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Lioncash authored
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- 21 Dec, 2014 16 commits
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Yuri Kunde Schlesner authored
Hopefully this will make people stop thinking it's a hard dependency.
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Yuri Kunde Schlesner authored
While not having a noticeable effect on CPU-bound applications, this change gives an about 30-50% increase in performance for games using the GPU.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
Moved most of the shared CFG code there, implemented a few CFG:I functions
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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