- Jun 04, 2018
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bunnei authored
GPU: Partial implementation of long GPU queries.
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bunnei authored
gl_shader_decompiler: Implement TEXS component mask.
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Subv authored
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
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- Jun 03, 2018
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bunnei authored
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bunnei authored
gl_shader_decompiler: Implement TEX, fixes for TEXS.
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bunnei authored
gl_shader_decompiler: Implement RRO as a register move.
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bunnei authored
Services/nvdrv: add '/dev/nvhost-nvdec' device
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bunnei authored
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
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bunnei authored
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bunnei authored
GPU: Implemented the DXN1 (BC4) texture format.
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- Jun 02, 2018
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Subv authored
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner. This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
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Subv authored
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- Jun 01, 2018
- May 31, 2018
- May 30, 2018
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bunnei authored
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
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greggameplayer authored
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
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Subv authored
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Subv authored
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Sebastian Valle authored
Several GPU fixes to boot Sonic Mania
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mailwl authored
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bunnei authored
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bunnei authored
GPU: Implemented the R8 texture format (0x1D)
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bunnei authored
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Subv authored
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bunnei authored
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bunnei authored
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bunnei authored
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- May 29, 2018
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bunnei authored
Service/BCAT: add module and services
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- May 28, 2018
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greggameplayer authored
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mailwl authored
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- May 27, 2018