- Aug 11, 2018
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bunnei authored
video_core: Use variable template variants of type_traits interfaces where applicable
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greggameplayer authored
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error
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James Rowe authored
qt/gamelist: Minor cleanup-related changes
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- Aug 10, 2018
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Lioncash authored
Silences a warning about truncating from size_t to u32
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Lioncash authored
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.
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Lioncash authored
This is called automatically anyways.
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bunnei authored
dynarmic: Update to 0118ee0
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bunnei authored
Implements VertexAttributes Size_32_32_32 and Size_8_8.
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
- Used by Super Mario Odyssey.
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bunnei authored
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
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bunnei authored
Revert "gl_state: Temporarily disable culling and depth test."
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bunnei authored
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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bunnei authored
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MerryMage authored
0118ee0 emit_x64_vector: packusdw is SSE4.1
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Lioncash authored
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Lioncash authored
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bunnei authored
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bunnei authored
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
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- Aug 09, 2018
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bunnei authored
core: Make function reference parameters const where applicable
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bunnei authored
common/logging: Add missing service log categories
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bunnei authored
fsp_srv: Emplace entries first when building index instead of emplacing last
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bunnei authored
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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bunnei authored
vfs: Add VfsFilesystem and fix RealVfs* implementations
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bunnei authored
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bunnei authored
maxwell_3d: Ignore macros that have not been uploaded yet.
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Khangaroo authored
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey
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bunnei authored
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
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Lioncash authored
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand.
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Lioncash authored
A range-based for loop can't be used when the container being iterated is also being erased from.
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bunnei authored
gl_shader_decompiler: Declare predicates on use.
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bunnei authored
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
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bunnei authored
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
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bunnei authored
gl_rasterizer: Do not render when no render target is configured.
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Khangaroo authored
- Used by Kirby Star Allies.
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Lioncash authored
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
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Lioncash authored
This function doesn't modify anything within the reference Thread instance.
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bunnei authored
common/color: Minor cleanup
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bunnei authored
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
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Lioncash authored
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark).
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