- 15 Apr, 2018 14 commits
-
-
bunnei authored
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
-
Subv authored
-
Subv authored
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
-
bunnei authored
shaders: Expose hints about used const buffers.
-
bunnei authored
-
bunnei authored
GPU: Upload the shader Constant Buffers as SSBOs to the GPU
-
Subv authored
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
-
Subv authored
-
Subv authored
-
bunnei authored
vm_manager: Increase GetTotalMemoryUsage value.
-
bunnei authored
- Gets Binding of Isaac running.
-
bunnei authored
Fix the stuck in fullscreen bug
-
bunnei authored
fsp_srv: Implement IFile::Flush.
-
bunnei authored
OpenGL shader generation part 1
-
- 14 Apr, 2018 26 commits
-
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
adityaruplaha authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Tested with Puyo Puyo Tetris and Cave Story+
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-