- Feb 08, 2020
- Feb 07, 2020
- Feb 06, 2020
- Feb 05, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Feb 04, 2020
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bunnei authored
vk_rasterizer: Use noexcept methods of std::bitset
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ReinUsesLisp authored
Removes bounds checking from "texceptions" instances.
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bunnei authored
shader/bfi: Implement register-constant buffer variant
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bunnei authored
shader/arithmetic: Implement FCMP
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- Feb 03, 2020
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bunnei authored
GUI: Togglable graphics settings buttons in status bar
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bunnei authored
yuzu: Implement Vulkan frontend
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bunnei authored
input_common/udp: Minor changes
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Lioncash authored
Previously the UDP backend would never actually get shut down.
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Lioncash authored
Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
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Lioncash authored
std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
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Lioncash authored
Gets rid of a trivially avoidable atomic reference count increment and decrement.
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Lioncash authored
Future-proofs code if boost is ever updated.
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Lioncash authored
Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur.
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Lioncash authored
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Lioncash authored
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bunnei authored
shader: Remove curly braces initializers on shared pointers
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- Feb 02, 2020
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ReinUsesLisp authored
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bunnei authored
Partially implement Indexed samplers in general and specific code in GLSL
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ReinUsesLisp authored
Shifts a pair of registers to the right and returns the low register.
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ReinUsesLisp authored
Shifts a pair of registers to the left and returns the high register.
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- Feb 01, 2020
- Jan 31, 2020
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bunnei authored
core/arm: Remove usage of global GetCurrentThread()
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