- Dec 21, 2014
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Subv authored
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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Subv authored
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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Subv authored
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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Subv authored
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
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purpasmart96 authored
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- Dec 15, 2014
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Yuri Kunde Schlesner authored
This is a first step at fixing the conceptual insanity that is our handling of service and IPC calls. For now, interfaces still directly derived from Session because we don't have the infrastructure to do it properly. (That is, Processes and scheduling them.)
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- Dec 13, 2014
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Yuri Kunde Schlesner authored
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- Dec 10, 2014
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Emmanuel Gil Peyrot authored
CFG:U: Store country codes as u16 instead of char pointers, and return the correct error in GetCountryCodeID.
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- Nov 30, 2014
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Subv authored
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- Nov 01, 2014
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purpasmart96 authored
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