- 25 Mar, 2015 1 commit
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bunnei authored
dyncom: Implement RFE and SRS.
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- 24 Mar, 2015 4 commits
- 22 Mar, 2015 2 commits
- 20 Mar, 2015 2 commits
- 19 Mar, 2015 3 commits
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archshift authored
Remove mysterious spaces that were added by `git show --format`
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archshift authored
No idea why these spaces are only added on recent revisions of Citra (older revisions did not have this problem). Let's just remove the spaces then in Powershell.
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Subv authored
In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
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- 18 Mar, 2015 3 commits
- 17 Mar, 2015 7 commits
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bunnei authored
GPU: Fixed the bit 25 in the display transfer flags.
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Lioncash authored
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bunnei authored
HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow along with a stub for GetSoundVolume
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purpasmart96 authored
with a stub for GetSoundVolume
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bunnei authored
NCCH: Minor updates to the ncch header
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archshift authored
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bunnei authored
Fix two minor understandability issues in common
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- 16 Mar, 2015 8 commits
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Subv authored
Rephrased some comments.
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bunnei authored
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
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bunnei authored
Add static_cast around expressions where the compiler doesn’t deduce the right type
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bunnei authored
arm_interface: Get rid of GetTicks.
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Lioncash authored
Removes a TODO.
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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- 15 Mar, 2015 3 commits
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purpasmart96 authored
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bunnei authored
GPU: Implemented the flip_data (bit 0) bit in display transfers.
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Lioncash authored
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- 14 Mar, 2015 4 commits
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Subv authored
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Tony Wasserka authored
EmuWindow: Fixed a reference to a temporary variable
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Subv authored
in GetTouchState()
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Subv authored
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
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- 12 Mar, 2015 2 commits
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Tony Wasserka authored
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
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bunnei authored
Touchpad support
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- 11 Mar, 2015 1 commit
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bunnei authored
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